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August 12, 2008

Virtual Worlds Training for Corporate Executives

Corporations researching virtual worlds as a training platform quickly realize that they lack expertise to fully capitalize on the benefits and avoid costly mistakes.  If they don’t, quite often they become a good candidate for me to talk about during the next seminar “Avoiding Costly Mistakes When Starting Corporate Virtual World Training Program”.   Steve Prentice, VP of Gartner recently noted that early attempts [working with virtual worlds] suffered from a lack of clear objectives and a limited understanding of the demographics, attitudes and expectations of virtual-world communities.  As a clearer understanding of the dynamics of this new media channel develops, Gartner expects this situation to change.  Despite understandable concerns about investment during a time of growing business uncertainty […] the internal deployment of virtual worlds offers most enterprises significant benefits in cost savings and improved productivity. 

To help corporations realize this potential to its fullest, AHG started a series of new courses taught by a team of experts who have real life experience creating, consulting, and supervising successful Second Life / Virtual World programs. We share our expertise in a series of hands-on courses that encompass corporate training, HR, marketing and other activities as related to corporate use of virtual worlds.  AHG offers two separate tracks: Executive and Instructional Designer / Developer. Instructional Designer track provides hands-on training focused on day-to-day development and maintenance of Virtual World projects. After the courses are completed, students are able to design and build Second Life environments, create simple scripts, implement and modify scripts developed by others. They also develop an understanding of human factor issues that affect productivity and quality learning in virtual world environments, techniques to "flatten" learning curve, importance of standards, methodologies, and life cycles in the management of Second Life projects and resources. 

Executive Track courses provide in-depth understanding of virtual worlds from an executive perspective as a tool for the creation of a sustainable competitive advantage. These courses offer up-to-date information on theory behind successful Second Life implementations, practical approaches, promising new developments, successes, and problem areas in other companies’ implementation of virtual worlds in corporate environment.  As an added benefit, AHG shares audio recordings from our Second Life round table where executives of companies such as Accenture, Michelin, Philips and others describe their experience with Second Life projects.

You will find more information on http://www.ahg.com/courses/second_life_courses.htm

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Comments

Ethan

Hi,

Thanks for the wonderful post. Could you please post more topics related to corporate training. Last week I read an wonderful book related to corporate games called No propswhich I personally recommend that every corporate trainers should use in their training.

G-Man

Look at this statement in the article: "We share our expertise in a series of hands-on courses that encompass corporate training, HR, marketing and other activities as related to corporate use of virtual worlds." The key to any training is the need for "hands-on" time. Every person that I have had the privelege of training has admitted that the hands-on or face-to-face approach must be included in any and all training. Virtual, web-based, online, offline...whatever you want to call it, is absolutely fantastic and I back it 100%. However, it is only another tool in the arsenal. It cannot be construed as a replacement for any of the other training methods. Just make sure that this comes across with your management. Otherwise, you are not giving your employees fair treatment. Remember, not everyone learns the same way, regardless of what you read or are told. Some immediately take to the virtual environment where others are more "in the zone" during the face-to-face training sessions or the group sessions. A good mix is necessary to get the knowledge to all the employees. Train on!

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